by admin on August 15, 2008
This 3ds Max tutorial walks you through using PArray, a deflector, and a bomb to explode an object so that it appears to break into fragments with thickness. These fragments bounce off of the room we build in the tutorial. We finish up by making the original teapot vanish by implementing a visibility track in the Curve Editor.
Click here to view the full tutorial.
by admin on August 5, 2008
by admin on August 4, 2008
by admin on June 28, 2008
by admin on January 27, 2008
by admin on July 12, 2007
Shockwaves are a crucial part of every space battle scene or an explosion. In this tutorial we’ll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
Click here to view the full tutorial.
by admin on June 14, 2007
Create a grass covered landscape using particle flow. The scattered grass also obeys the path winding thru the landscape so that the grass gets scattered on both sides of the dirt path.
Click here to view the full tutorial.
by admin on November 9, 2006