Exploding Teapot with thickness, collision, uses visibility tracks

by admin on August 15, 2008

This 3ds Max tutorial walks you through using PArray, a deflector, and a bomb to explode an object so that it appears to break into fragments with thickness. These fragments bounce off of the room we build in the tutorial. We finish up by making the original teapot vanish by implementing a visibility track in the Curve Editor.

Click here to view the full tutorial.