by admin on January 11, 2007
In this tutorial, I’ll try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects. For example: cigarette smoke, clouds, nebulas, burning oil fields, etc (basically volumetric effects).
Click here to view the full tutorial.
by admin on January 9, 2007
by admin on November 2, 2006
by admin on July 18, 2006
by admin on July 18, 2006
by admin on February 21, 2006
by admin on February 18, 2006
This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the making of movies and videogames.
Click here to view the full tutorial.
by admin on February 10, 2006
by admin on December 17, 2005
by admin on November 3, 2005