From the category archives:

Textures/Materials

Smoke Material in 3DS Max

by admin on January 11, 2007

In this tutorial, I’ll try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects. For example: cigarette smoke, clouds, nebulas, burning oil fields, etc (basically volumetric effects).

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Metal Plates Texture

by admin on January 9, 2007

Learn how to design metal plate textures.

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Mazda RX-8 Project Overview

by admin on November 2, 2006

This tutorial will show you how to create Mazda RX-8 model using 3D Studio Max.

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Mapping through Reactor Cloth

by admin on July 18, 2006

Every model required a lot of tweaking to remove the stretching in mapping, see how reactor cloth can be useful.

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Making of Robot: Step 4 Materials

by admin on July 18, 2006

In this tutorial we finish our robot while doing materials and rendering after that.

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Creating Reflective Material

by admin on February 21, 2006

This tutorial will teach you how to create and apply a reflective material with ease.

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Creating a Realistic Looking Object

by admin on February 18, 2006

This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the making of movies and videogames.

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Reflective Objects

by admin on February 10, 2006

This tutorial will teach you how to make reflections just as a shiny wooden floor will reflect something, it’s a good trick to have.

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Skinning a Building

by admin on December 17, 2005

Learn how to skin a building.

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Texturing In 3D Studio Max

by admin on November 3, 2005

This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max.

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