From the category archives:

Animating

Easily Animate using Auto Key

by admin on March 24, 2006

This tutorial will teach you how to easily animate an object using the “Auto Key” animation technique, this technique lets you animate without bones or anything.

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Animating Using Bones, The Easy Way

by admin on March 4, 2006

Animating Using Bones, The Easy Way To start off with, create five boxes to form toes, the foot, lower leg, upper leg and hip, as shown below: When you have done that link the objects in the following order toe to foot, foot to lower leg, lower leg to upper leg, upper leg to hip.

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Auto-key animation

by admin on February 21, 2006

This tutorial will teach you how to animate using a very simple technique that does not require bones or paths in 3DS MAX.

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Modeling and animating a clock

by admin on October 9, 2005

Model and then animate a clocks hand using sliders.

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Bullet Time Matrix Effect

by admin on March 28, 2005

How to make effect of frozen time (like in The Matrix movie) in 3D Studio Max.

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Rigging Robotic Joints

by admin on January 21, 2005

In this tutorial you will learn how to rig a mechanical leg with and without bones, and how to create a working hydraulic piston including a hose. Key terms include bones, IK, Pivots, Links, and the Look At constraint.

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Animating A Ball

by admin on December 26, 2004

This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path.

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Animating Timmy Foo

by admin on August 26, 2004

This is a introduction tutorial on animating Timmy Foo. You can download the model at our Models page. I’ll explain the various controls on Timmy, how to use them. And I will explain a bit about the animation process. After this tutorial you’ll be ready to animate Timmy (I hope).

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AVI File for Adding Visual Effects

by admin on December 16, 2003

Set a background AVI file to your viewport and rendering output. This allows you to add special effects to an already existent video file.

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Character Animation

by admin on December 16, 2003

This tutorial covers the modelling of a complete cartoon character with clothing and animation.

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