3d Model floppy studio tutorial
Here I will tell you about 3dsmax 3d model floppy studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Boolean modeling.
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
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[2]-Click on the Geometry > Standard primitives > Box
Create a box in the top view and set the box like this in the top view
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[3]-Select the box right click and select the Editable poly
Then select the polygon mode in the Editable poly
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[4]-Make a selection like this and click on the Extrude button in the editable poly parameter
You will see the Extrude palette is open and use the following setting
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[5]-Again select the polygon mode make a selection like this and click on the Extrude button in the editable poly parameter
You will see the Extrude palette is open and use the following setting
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[6]-Now your object should like this in the perspective view
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[7]-select the vertex mode in the Editable poly then select the vertex like this
And drag the vertex like this then your object should like this
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[8]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a two box in the top view now your box should like this
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[9]-Now select the First box click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
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[10]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view now your box should like this
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[11]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now your boxes should like this
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[12]-Now select the Floppy shape Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
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[13]-Now your floppy should like this and this step is repeat one more time
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[14]-Now click on the Shape > Spline > Text and use the following setting then apply the extrude modifier
And set the text like this in the front view
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[15]-Select the text click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
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[16]-Press (M) and you will see the material window is open
I can make three materials just pick the colors and give some shinning
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[17]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
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June 30th, 2008 at 5:41 am
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