From the category archives:

Textures/Materials

Cell Shading

by admin on July 31, 2005

This tutorial is going to show you how to create two dimensional pictures in 3Ds Max.

{ 0 comments }

Click here to view the full tutorial.

Making a Clay Render In 3DS MAX

by admin on April 19, 2005

Clay render is used to show the details of any model you create in any 3D application. One of the best plugins for clay render is Brazil R/S for 3D Studio MAX, but such a plugin will cost you alot of cash. This simple tutorail will show you how to create a clay render using your default 3D Studio MAX rendering engine without spending any extra cash for any extra plugins.

{ 0 comments }

Click here to view the full tutorial.

Easy UV Mapping

by admin on March 29, 2005

In this tutorial, We will demonstrate how simple and precise UVmapping can be using DEEPUV.

{ 0 comments }

Click here to view the full tutorial.

Realistic Texturing

by admin on December 28, 2004

In this tutorial we’ll be looking at techniques for using textures and materials to create realistic objects.

{ 0 comments }

Click here to view the full tutorial.

Render Object Solid + Wireframe Mix

by admin on October 20, 2004

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but might be interesting for the more advanced 3D artists as well.

{ 0 comments }

Click here to view the full tutorial.

Realistic Glass Object

by admin on October 18, 2004

In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone.

{ 0 comments }

Click here to view the full tutorial.

Creating Materials

by admin on October 16, 2004

In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals.

{ 0 comments }

Click here to view the full tutorial.