3D Studio Max Modeling Tutorials

- Posted at 3dnuts.com in 3D Studio Max » Modeling on Sep 7, '06
- This 3D Studio MAX video tutorial shows you how you can use hotkeys and the mouse to speed up the modeling and other processes. When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time.
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Sep 2, '06
- A bench is a pretty simple object, and max helps us with great tools that make making of this bench a breze if you know how.
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Aug 31, '06
- This time we are making a submarine. Basic 3DS Max knowledge is assumed.
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Aug 5, '06
- Learn how easy it is to make a full set of speakers in 3DS Max!
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Jul 21, '06
- If you ever wanted to make a barrel that was ready to explode, get crashed or just stand there this one is for you.
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Jul 18, '06
- Making a Helmet like Cezar once had is like nothing with this tutorial!
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- Posted at toxiclab.org in 3D Studio Max » Modeling on Jul 13, '06
- Learn how to create simple Cowboy Hat.
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- Posted at tutorialscentral.com in 3D Studio Max » Modeling on Jun 7, '06
- Modeling a cool smooth robot in 3DS max.
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- Posted at 3dnuts.com in 3D Studio Max » Modeling on May 31, '06
- This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video.
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- Posted at toxiclab.org in 3D Studio Max » Modeling on May 31, '06
- In this tutorial I'm going to show you how to use the electric map plugin from Blur Beta to make a rusty material.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on May 9, '06
- Learn how to make a wavy spike, sort of like logo for the US football team, the Minnesota Vikings.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on May 3, '06
- Here I will teach you how to create a ball of tentacles.
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- Posted at 3dnuts.com in 3D Studio Max » Modeling on Apr 29, '06
- In this tutorial, I will show you how to model a chain using a simple Shape and the Array tool, rig the chain in a couple of simple steps, and pose it. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max.
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- Posted at 3dnuts.com in 3D Studio Max » Modeling on Apr 27, '06
- This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on Apr 27, '06
- Use "Complex tools" to model a Human Character.
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- Posted at webdesigntutorials.net in 3D Studio Max » Modeling on Mar 15, '06
- Using the 2-Rail surface, you can create random, twisted 3D shapes with little effort.
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- Posted at webdesigntutorials.net in 3D Studio Max » Modeling on Mar 11, '06
- In this tutorial I will show you a couple of the main modifiers of 3ds Max. I do not show you everything, 3ds Max has many modifiers and I encourage you to try out ones other then those which I will show you here.
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- Posted at 3dvalley.com in 3D Studio Max » Modeling on Mar 7, '06
- This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on Mar 1, '06
- This tutorial explains how to create a large sky-plane, create a sky-like material using the bhodinut 2d noise shaders and explains how to create your own variations.
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- Posted at 2ndnature.co.nz in 3D Studio Max » Modeling on Feb 28, '06
- How to create a digital set extension to integrate with live action footage.
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- Posted at bluesfear.com in 3D Studio Max » Modeling on Feb 21, '06
- Here you will be taught how box model a TV.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on Feb 18, '06
- This tutorial explains how to simply UV a basic box crate, and paint it up to look like old worn wood etc using the Paintbrush tool, a little Dodge and Burn and Layers.
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- Posted at bluesfear.com in 3D Studio Max » Modeling on Feb 18, '06
- Here you will be taught how to make a realistic landscape in 3dsm.
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- Posted at prodesignhost.com in 3D Studio Max » Modeling on Feb 17, '06
- This Basics tutorial is to explain how to build faces and the three uses of the bridge tool that make it very useful.
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- Posted at bluesfear.com in 3D Studio Max » Modeling on Feb 17, '06
- Here you will be taught how to make those trendy crystals.
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- Posted at toxiclab.org in 3D Studio Max » Modeling on Feb 10, '06
- This tutorial is ment for the users of 3D Studio Max 5.0 and it shows how to create the glass.
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- Posted at toxiclab.org in 3D Studio Max » Modeling on Feb 9, '06
- Learn how to create nice looking micro cell using 3D Studio Max.
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- Posted at toxiclab.org in 3D Studio Max » Modeling on Feb 8, '06
- This tutorial will show you how to make a rubics cube.
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- Posted at webdesigntutorials.net in 3D Studio Max » Modeling on Feb 7, '06
- This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc.
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- Posted at art.eonworks.com in 3D Studio Max » Modeling on Feb 5, '06
- A step by step guide to how I made the Sci-Fi image "Future Bandits".
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