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3D Studio Max Lighting Tutorials

Lighting with Textures
- Sometimes Omni's and Spots just aren't cutting it, what if you want to do some real lights emitting from real surfaces? This will show you how with Mental Ray.
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Lighting your Spaceship
- In order to keep rendering at an optimal pace, sometimes its quite wise to limit your "Good" lighting only to your spaceship. This can often pose a problem when your ship is flying around a lot. This teaches you basic positional constraining and some fairly nice lighting techniques.
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Making a Pool
- In this tutorial, you will model, texture and light assets and assemble them to make an outdoor pool shot. You will use Mental Ray for both its lighting and its architectural textures.
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Lighting and Materials
- This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render.
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Making of a Robot: Lights/Cameras
- This is the third stage of the complete Robot tutorial wich will lead us to a nice animated robot. Today lights and cameras.
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Basic Lighting
- GIve your scene correct lighting.
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Rendering WIP Images
- Learn how to create those “clay” and wire frames renders using MAX and Mental Ray.
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HDRI Environments
- Create environments using HDRI for amazing realism. Uses HDRShop.
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Using Translucency
- Translucency simulates the effect of so-called scattering. Learn what it is and how to use it.
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HDRI - Lighting and Reflections
- HDRI - Lighting and Reflections tutorial for 3D Studio Max.
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