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3D Studio Max Effects Tutorials

Compositing Render Elements
- Rendering elements can save you time, allows for finer tuning and can make things a lot easier.
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Particle shockwave in Max
- Shockwaves are a crucial part of every space battle scene or an explosion. In this tutorial we'll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.
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Grass Land
- Create a grass covered landscape using particle flow. The scattered grass also obeys the path winding thru the landscape so that the grass gets scattered on both sides of the dirt path.
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Basic Car Rendering
- In this tutorial you have a chance to learn how to setup a raytrace scene using 3DStudio Max and Brazil.
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Cast shadow on the background
- Quickly & easily insert your model in a real nature photo.
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Car Paint Rendering
- This tutorial will teach you how to create Car Paint Rendering using 3ds max 6.0 and mental ray.
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Learning 3DS MAX Basics
- Learn the basics of 3DS Max.
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NURBS Submarine: Lighting/Particles
- Second part of our NURBS submarine tutorial in wich we will make materials and partcles for the exaust and bubles around the sub.
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Inferno Special Effects (FX)
- This tutorial will show you how to create a Fiery Inferno Special Effect using Video Post, and apply it to an object.
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3D abstract Darwania style trees
- Creating abstract trees with a a similar effect to those found in Introversions game 'Darwinia'.
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Creating a Foggy Scene
- This tutorial will teach you how to create a foggy scene in 3D Studio Max.
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Abstract Crystals
- You see those abstract 3d images posted all over the place, and wonder how would I ever do that? Well here you can find out how!
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Lathe Tutorial
- A Lathe works the same way a carpenter's lathe works in reality. Learn how to make it!
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The Power of Radia Array
- In this tutorial you will learn how to create a 2D radial array (slightly more complex then the common 1D array). The purpose of this tutorial is to familiarize yourself with max's powerful array tool.
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Creating Volumetric Clouds
- Study how to create clouds in 3D Studio Max.
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Blobmesh Water
- Make water droplets using BlobMesh metaball particles.
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Creating Cloth Simulations
- Create accurate cloth using Havok's reactor physics simulation engine.
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Creating Caustics
- This tutorial is for 3d studio max version 6 ONLY. It will guide you on how to create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6.
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Water/Fire/Smoke Effect
- Here is a quick tutorial that discusses the concepts behind creating water, fire, and smake using particles and opacity maps.
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Explosions
- Learn how to apply environment effects like fire using gizmo objects and a bomb space warp to create animated explosions.
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Add Glow Effects to Your Scene (Video Post basics)
- Use the integrated Video Post to add lens effects like flares, glow and highlights. This is very well suited for the use with engine glow or candle light.
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Abstract Art
- A great, and long 3 part tutorial showing you the basics of making a very nice image in 3d studio max.
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Exploding a Box
- With this tutorial you will learn how to create one of the simplist explosion effects there is, that of a 3D box.
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