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	<title>Tutorial Outpost &#187; Effect</title>
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		<title>Exploding Teapot with thickness, collision, uses visibility tracks</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/exploding-teapot-with-thickness-collision-uses-visibility-tracks</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/exploding-teapot-with-thickness-collision-uses-visibility-tracks#comments</comments>
		<pubDate>Fri, 15 Aug 2008 21:38:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6444</guid>
		<description><![CDATA[This 3ds Max tutorial walks you through using PArray, a deflector, and a bomb to explode an object so that it appears to break into fragments with thickness. These fragments bounce off of the room we build in the tutorial. We finish up by making the original teapot vanish by implementing a visibility track in the Curve Editor.]]></description>
			<content:encoded><![CDATA[<p></p><p>This 3ds Max tutorial walks you through using PArray, a deflector, and a bomb to explode an object so that it appears to break into fragments with thickness. These fragments bounce off of the room we build in the tutorial. We finish up by making the original teapot vanish by implementing a visibility track in the Curve Editor.</p>
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		<title>Creating Waterfall using Particle</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/creating-waterfall-using-particle</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/creating-waterfall-using-particle#comments</comments>
		<pubDate>Tue, 05 Aug 2008 17:13:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6371</guid>
		<description><![CDATA[Creating waterfall using Particle. Good special effect tutorial]]></description>
			<content:encoded><![CDATA[<p></p><p>Creating waterfall using Particle. Good special effect tutorial</p>
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		<title>Earthquake</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/earthquake</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/earthquake#comments</comments>
		<pubDate>Mon, 04 Aug 2008 05:13:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6362</guid>
		<description><![CDATA[Special effect tutorial. Learn how to create shaking and cracking ground.]]></description>
			<content:encoded><![CDATA[<p></p><p>Special effect tutorial. Learn how to create shaking and cracking ground.</p>
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		<title>Audience Wave in Stadium</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/audience-wave-in-stadium</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/audience-wave-in-stadium#comments</comments>
		<pubDate>Sat, 28 Jun 2008 06:03:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6219</guid>
		<description><![CDATA[Creating stadium filled with crowd, and then make them waving in order. Like you've seen is Cars The Movie]]></description>
			<content:encoded><![CDATA[<p></p><p>Creating stadium filled with crowd, and then make them waving in order. Like you&#8217;ve seen is Cars The Movie</p>
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		<title>3ds max studio glass physics pen material effect</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/3ds-max-studio-glass-physics-pen-material-effect</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/3ds-max-studio-glass-physics-pen-material-effect#comments</comments>
		<pubDate>Wed, 28 May 2008 05:25:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6084</guid>
		<description><![CDATA[Here I will teach you about a neat glass physics material effect.]]></description>
			<content:encoded><![CDATA[<p></p><p>Here I will teach you about a neat glass physics material effect.</p>
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		<title>3d Scan &amp; Skin Filling Effect in 3ds Studio Max</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/3d-scan-skin-filling-effect-in-3ds-studio-max</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/3d-scan-skin-filling-effect-in-3ds-studio-max#comments</comments>
		<pubDate>Fri, 23 May 2008 11:35:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=6061</guid>
		<description><![CDATA[In this 3ds max tutorial we are going to discuss the basic of 3d scan like effects and skin filling effect.]]></description>
			<content:encoded><![CDATA[<p></p><p>In this 3ds max tutorial we are going to discuss the basic of 3d scan like effects and skin filling effect.</p>
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		<title>Compositing Render Elements</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/compositing-render-elements</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/compositing-render-elements#comments</comments>
		<pubDate>Sun, 27 Jan 2008 18:37:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=5654</guid>
		<description><![CDATA[Rendering elements can save you time, allows for finer tuning and can make things a lot easier.]]></description>
			<content:encoded><![CDATA[<p></p><p>Rendering elements can save you time, allows for finer tuning and can make things a lot easier.</p>
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		<title>Particle shockwave in Max</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/particle-shockwave-in-max</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/particle-shockwave-in-max#comments</comments>
		<pubDate>Thu, 12 Jul 2007 08:59:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=3975</guid>
		<description><![CDATA[Shockwaves are a crucial part of every space battle scene or an explosion.  In this tutorial we'll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.]]></description>
			<content:encoded><![CDATA[<p></p><p>Shockwaves are a crucial part of every space battle scene or an explosion.  In this tutorial we&#8217;ll concentrate on making a fast to render shockwave, made entirely with standard max particle systems.</p>
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		<title>Grass Land</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/grass-land</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/grass-land#comments</comments>
		<pubDate>Thu, 14 Jun 2007 21:43:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=3845</guid>
		<description><![CDATA[Create a grass covered landscape using particle flow. The scattered grass also obeys the path winding thru the landscape so that the grass gets scattered on both sides of the dirt path.]]></description>
			<content:encoded><![CDATA[<p></p><p>Create a grass covered landscape using particle flow. The scattered grass also obeys the path winding thru the landscape so that the grass gets scattered on both sides of the dirt path.</p>
]]></content:encoded>
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		<title>Cast shadow on the background</title>
		<link>http://tutorialoutpost.com/3d-studio-max/effect/cast-shadow-on-the-background</link>
		<comments>http://tutorialoutpost.com/3d-studio-max/effect/cast-shadow-on-the-background#comments</comments>
		<pubDate>Thu, 09 Nov 2006 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Effect]]></category>

		<guid isPermaLink="false">http://tutorialoutpost.com/?p=3195</guid>
		<description><![CDATA[Quickly &#038; easily insert your model in a real nature photo.]]></description>
			<content:encoded><![CDATA[<p></p><p>Quickly &#038; easily insert your model in a real nature photo.</p>
]]></content:encoded>
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