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Tutorials At jtbentley.com

- Posted at jtbentley.com in 3D Studio Max » Lighting on Mar 26, '08
- Sometimes Omni's and Spots just aren't cutting it, what if you want to do some real lights emitting from real surfaces? This will show you how with Mental Ray.
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2,615 views | 0 Comments | 0 Faves | 0 Tuts | Report

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- Posted at jtbentley.com in 3D Studio Max » Modeling on Feb 19, '08
- Offsetting hundreds of objects within a certain range can be hard work, or it can take you less than 10 seconds with Maxscript...
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- Posted at jtbentley.com in 3D Studio Max » Effects on Jan 27, '08
- Rendering elements can save you time, allows for finer tuning and can make things a lot easier.
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- Posted at jtbentley.com in 3D Studio Max » Lighting on Jan 15, '08
- In order to keep rendering at an optimal pace, sometimes its quite wise to limit your "Good" lighting only to your spaceship. This can often pose a problem when your ship is flying around a lot. This teaches you basic positional constraining and some fairly nice lighting techniques.
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2,232 views | 0 Comments | 0 Faves | 0 Tuts | Report

- Posted at jtbentley.com in 3D Studio Max » Lighting on Jan 2, '08
- In this tutorial, you will model, texture and light assets and assemble them to make an outdoor pool shot. You will use Mental Ray for both its lighting and its architectural textures.
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3,577 views | 0 Comments | 0 Faves | 0 Tuts | Report