Tutorials At 3dnuts.com

Hotkeys and Mouse Essentials
- This 3D Studio MAX video tutorial shows you how you can use hotkeys and the mouse to speed up the modeling and other processes. When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time.
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Modeling a brake rotor
- This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video.
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Inferno Special Effects (FX)
- This tutorial will show you how to create a Fiery Inferno Special Effect using Video Post, and apply it to an object.
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Modeling and Posing a Chain
- In this tutorial, I will show you how to model a chain using a simple Shape and the Array tool, rig the chain in a couple of simple steps, and pose it. This tutorial is aimed at the beginner and every step is outlined and displayed in detail, but does assume some basic knowledge of 3D Studio Max.
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Modeling a plunger
- This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet.
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Rendering WIP Images
- Learn how to create those “clay” and wire frames renders using MAX and Mental Ray.
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Modeling a car tire
- This 11-minutes video tutorial shows a fairly quick method to model a fairly detailed car tire by using simple extrusion techniques on a cylinder. This tutorial is suitable for beginners who know the basics of box-modeling.
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Modeling a car rim
- In this detailed tutorial you will learn how to create rims by using the Bridge feature (3DSM v.7) and many of the common modeling techniques such as Extrude, Bevel, Chamfer, Bridge, Soft Selection and more.
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Rigging Robotic Joints
- In this tutorial you will learn how to rig a mechanical leg with and without bones, and how to create a working hydraulic piston including a hose. Key terms include bones, IK, Pivots, Links, and the Look At constraint.
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Render Object Solid + Wireframe Mix
- In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but might be interesting for the more advanced 3D artists as well.
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Realistic Glass Object
- In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone.
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Creating Materials
- In this tutorial you will learn how to create gold, silver, and copper material. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. This tutorial is aimed at both beginners and professionals.
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Modeling a Chess Pawn
- In this tutorial you will learn how to model a chess pawn in 3D Studio Max. The main purpose is to show you some basic Editable Poly edit options and how they can be used to create something very quickly. This tutorial is mostly aimed at the beginner, but can be interesting for the more experienced modeler as well.
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